Order of the Sinking StarPuzzle map & solutions

Rules

Warrior

Warrior

  • Pushes any line of objects, stacked ones included.
  • Can carry any load without being crushed.
Thief

Thief

  • Cannot push.
  • Every step pulls the object directly behind her into the tile she left. It is not optional.
Wizard

Wizard

  • Cannot push.
  • Each move first looks straight ahead: the first hero, block, monster or gem in that line swaps places with him.
  • Walls, closed gates and trees end the line. With nothing to swap, he walks.
Priest

Priest

  • She and every hero next to her (above and below count) are safe from goblins and dragon breath.
Bard

Bard

  • Heroes, monsters and crystals within two tiles of her copy each of her steps.
  • If she cannot move, nothing moves.
Druid

Druid

  • When her step is blocked she transforms what is in front of her: crystals and trees swap forms.
  • Anything else becomes a crystal, and turns back when she bumps it again.

Hero (other worlds)

  • Pushes one object at a time, and only if nothing is standing on it.

Turns and weight

Goblins and dragons

goblindragon

Buttons, gates and exits

Falling and water

Mirror Isles

Skipping Stones

Beamcasters

ColourEffect
OpenBump a closed gate to open it.
ThroughWalk into walls; only the destination tile is checked.
SmashA failed push, or landing on a block, turns it to rubble.
DoubleMoves cover two tiles at once.
StrongPush like a Warrior.
EndpointMoving along the beam jumps to its far end; against it, to the beamcaster.
SqueezePass through fences.
AlterChanges how the other colours act (gates close, double becomes triple).

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