Beamcasters
Coloured beams give heroes and blocks powers while they stand in the light. 267 of its 343 puzzles have a solution here.
Beamcasters areas
Alter Beam4/6
Cart, Rod4/6
Double Beam Falling15/18
Elevators9/12
The Heroic Way0/1
The Mirror Way3/4
Torc6/6
Vault of the Beamcasters0/2
Crossover areas
Alter-Smash4/8
Beam Computation4/4
Beams Reflected9/10
Beams, Mirrorably9/9
Crystal Carts6/6
Doubling Beams1/8
Endpoint Falling4/4
Endpoint Skipping7/17
Gate Opening4/5
Gem Beams1/2
Gems as Obstacles7/8
Goblin Turning6/8
Heroes and Artifacts10/11
Heroes and Light43/46
Heroes and Light, Advanced22/22
Heterogeneous Stacks2/2
Lily Beam Rotation3/3
Mirrors and Artifacts7/10
Monsters, Through5/5
Partial Resets6/9
Reflected Beams17/20
Skipping, Misc Beams2/3
Squeeze, Dragon4/10
Stones Illuminated18/30
Strength5/6
Top of the World1/1
Vertical Endpoints11/13
Wrapping Mirrors4/4
Wrapping Wizard4/4
Rules
Beamcasters
- A beam passes through walls. Closed gates, gems, boulders, other beamcasters and the back of a mirror stop it.
- Heroes, monsters and crystals standing in a beam gain its colour while the beam stays on.
- A beamcaster is lit only when every gem slot in its room is filled.
| Colour | Effect |
|---|---|
| Open | Bump a closed gate to open it. |
| Through | Walk into walls; only the destination tile is checked. |
| Smash | A failed push, or landing on a block, turns it to rubble. |
| Double | Moves cover two tiles at once. |
| Strong | Push like a Warrior. |
| Endpoint | Moving along the beam jumps to its far end; against it, to the beamcaster. |
| Squeeze | Pass through fences. |
| Alter | Changes how the other colours act (gates close, double becomes triple). |